Players must graduate from Apprentice to Accomplished Wizard by mastering 4 Wizardological Tasks, and then free the Master Wizard Merlin from the spell that has bound him to a tree by the evil Vivenne. Players travel the board on broomstick, magic carpet or with flying boots gathering ancient spells and dragon charms in their pursuit to adorn their apprentice with all of the tools necessary to become a true Wizard Master. Inspired by the book by Templar Publishing, Wizardology.